Last month I outlined a very rough timeline for the future development of Kandria. In the past month I managed to implement the first two of the tasks listed there, namely some very deep fixes to the game engine, and the improvement of the pathfinding AI. I'll try to boil these changes down to make them easier to understand.
Kandria is a 2D hack and slash platformer, set in the post apocalyptic future. You take on the role of a lone android and join a small group of survivors. In order to help them out you are sent on a variety of missions to explore, gather, and fight. Along this journey you are confronted with various ethical questions about transhumanism and the treatment of androids.
Kandria is currently in alpha.Download Prototype
Another month already gone by. Unlike last month, I have managed to work on a few things this month, though it isn't much yet. So, in order to bolster the content a bit, I thought I'd also talk about the rough roadmap I have for Kandria.
It's a new month, and that usually means I'm supposed to write a monthly update on the progress with Kandria. Thinking about that though made me feel very depressed because I realised that I hadn't really done anything at all for the game, all of April.