Another month already. Fortunately there's a lot of stuff to talk about for Kandria this time around, so I hope you're ready for a beefy summary!
Kandria is a game about an android re-awakening in a post-apocalyptic future.
You play as The Stranger, a lost remnant of old-world technology. With your combat and detective skills you help a struggling surface settlement survive. Along the way you'll encounter different people with very different ethics and ideas about humanity and the world as a whole.
This month marks the release of the Kandria 0.0.2 demo! It also marks a change in focus, but I'll talk about all of that in a second. First, if you want to give the demo a try, you can get a copy here: https://kandria.com/prototype
Last month I outlined a very rough timeline for the future development of Kandria. In the past month I managed to implement the first two of the tasks listed there, namely some very deep fixes to the game engine, and the improvement of the pathfinding AI. I'll try to boil these changes down to make them easier to understand.