I hope you've all started well into the new year! We're well into production now, with the vertical slice slowly taking shape. Much of the work in January has been on concept and background work, which is now done, so we are moving forward on the implementation of the new features, assets, and writing. This entry will have a lot of pictures and videos to gander at, so be warned!
Kandria is a hack and slash, puzzle platforming game set in a broken down, post-apocalyptic desert.
You play a lone android, who must help a struggling settlement survive. Travel far and wide, taking on missions for whomever you choose - explore the ruined surface, scale steep cliffs, or venture deep below ground to gather supplies and long-buried relics. Show off your combat skills by slashing your way through any opposition in a flurry of extravagant sword moves. As an android there is no limit to where you can go or what you can do.
As the story unfolds you'll get to know the flawed and diverse characters of the settlement that rescued you. But are they really your friends, or are you just their tool? On your travels you must determine who is truly friend or foe, and recruit what allies you can - because the end is coming.
Well, 2020 has certainly been a year. Given the amount of stuff that's happened, and especially the big changes in my life around Kandria, I thought it would be interesting to write up a review on the entire year. I'm not going to go month by month, but rather just give an overview on the many things that happened and how I feel about it all, so don't be surprised if I jump between things a little bit.
Kandria now has a Steam page! Please visit and wishlist! It would help us a lot to get the game promoted on Steam. As a result of the Steam page and other unexpected changes, this month was pretty hectic, too, so there's a lot to talk about.