Kandria is an action RPG set in a broken down, post-apocalyptic desert.

Explore a ruined open world of caverns, settlements, and puzzle-platform challenges. Hack and slash your way through missions: patrol borders, repair machines, scavenge supplies - choose your quests and dialogue. Or go fishing, forage mushrooms, and race the clock! The old world is gone - the future is up to you.

Right from the start you're pulled into a conflict between two of the remaining factions in the valley. Despite your strength and abilities, this is not something you can solve on your own, and being an outsider trust is hard to come by.

Inspired by NieR:Automata, Kandria has a heavy focus on atmosphere and immersion: aside from quests, combat, and platforming, you can also just go fishing in whatever lakes you com across, gather and trade materials, search for secrets, or simply sit back in the bar and take your time.


Inspired by Celeste and other precision platformers, Kandria began its life as a testing ground for an in-house engine in late 2019, created by Nicolas Hafner aka Shinmera. As Nicolas added more ideas to the game, it developed into its own world, complete with characters, backstory and plot. To meet the demands of this new game, the team expanded during 2020 and 2021 to include artist Frederic Tarabout, writer Tim White, composer Mikel Dale, and sound designer Cai Jones.

In September 2021 we completed a polished vertical slice of the game’s first act, featuring 1-2 hours of gameplay. This demo is available for free.

On 14th of July of 2022 we launched a Kickstarter campaign simultaneously with a new, never before seen demo released in the Steam Next Fest.



Download High-Quality Trailer mp4


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About Shirakumo Games


Shirakumo Games is an independent game studio from Switzerland, focused on building games while staying fully remote and avoiding crunch at all costs.

More information

More information on Shirakumo Games and related things is available here.


Shirakumo Games



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Support Notice

Kandria is supported by the Pro Helvetia Interactive Media Grant and the KPT Poland Prize Digital Dragons Accelerator