Zero Ability Gating
Ever been caught backtracking for ages, trying to figure out where to go next? In Kandria there's no risk of that -- wherever you want to go, you can, right from the start.
Collect and trade
Following a narrow tunnel among the rubble you are lead to a large underground lake, brimming with rare fish. With your trusty sword-turned-fishing-rod, you'll have your encyclopedia filled out in no time. And better yet, with the right merchant, you'll be swimming in riches, not just water!
A living world
Right from the start you're pulled into a conflict between two of the remaining factions in the valley. Despite your strength and abilities, this is not something you can solve on your own, and being an outsider trust is hard to come by.